An abandoned Adventurer's Guild is in the back streets, next to an old monastery. This grey stone monastery has a particularly strange design, but it looks like it has been abandoned for years.
The game plays as a blend of point-and-click adventure, coupled with plenty of role-playing elements. Your first choice is to pick your character class: the direct option of the fighter, the sneaky thief, or the thoughtful wizard.
Each class will be able to solve puzzles in a different way, providing much replay value. If you have completed the previous game in the series, you can transfer your character to Shadows of Darkness.
There is also a fourth class, which you can unlock in the previous game, available to play if you transfer your character from any of the previous games. The RPG elements comprise the class system, and the various statistics and abilities that each class has. The system is quite simple, with each class needing to focus on certain skills in order to be able to fight and solve certain puzzles.
For example, you may require a certain amount of practice in climbing to be able to reach that unlocked upper window, or you might need enough strength to move a heavy object.
Skill points are gained by using those skills, for example: throwing will improve throwing skills, and casting spells improves magic usage. Fighting takes place in a separate system once you come into contact with a hostile enemy. The battle screen appears similar to a side-scrolling fighting game, with you on the left and your enemy on the right hand side. Attacking is as simple as clicking on the enemy when they are in range, and other commands are available in the menu at the bottom of the screen.
When you have defeated your foes, don't forget to check if they have anything valuable on them; adventuring is expensive work! The adventure game side will be very familiar to anyone who has played a Sierra adventure game, specifically those from the mids, where all actions were undertaken by using the mouse.
This will not overwrite any existing files. Although you may get it running directly, DosBox will prevent many timing bugs and generally, sound works better. If you find there is no narrator and the text disappears before you can read it, you probably didn't mount the CD using the same drive letter as you installed it with. My disk version seems to work fine under dosbox following the instructions above. I only applied the shadowup. It's just not necessary, in my opinion.
I'm glad that there's no voice pack and will most likely never be one. I shudder to imagine how awful a voice pack with the wrong amateur talent doing the katta voices would sound like, they might try to meow at the end of every sentence or something!
I think the previous voice packs were just fine and I don't see why this one would have been different. The main reason to not do a voice pack for this game is just the sheer volume of dialogue. But if you ever do decide to make a voice pack, take a listen to this Lets Play as a what-to-avoid. I really enjoy the guy's videos, but that voice with the "Reerrrow" makes me cringe!
Also, the production for shadows of darkness had a cast of "famous" american voice actors like Jeff Bennet Johnny Bravo as the voice of Ad Aviz, Bonehead, etc.. If AGDinteractive wants to reproduce that sort of quality work for their fangame, they have to have to have a lot of money. The CD version of the game adds voice-overs to conversations as well as narrator's voice to text descriptions. Sierra's fourth Quest For Glory game is a journey into the land of Mordavia, a Transylvania-like setting.
Our Hero had just begun to enjoy his victory in Tarna, when a spell zapped him into parts unknown, without a weapon, items, or even a source of light. Life has never been quite so dangerous for our Hero.
He'll discover his quest soon enough; that is, if he lives! You can play as a fighter, a thief, a magician, or a paladin. Once again you improve your skills by repeatedly using them like throwing stones at a tree to improve your throwing ability, which you might need to solve a puzzle. The combat system in this fourth installment is different: viewed from a platform perspective, it allows you to move freely, attack, defend, and even jump in real time, like in fighting games.
You awaken in a dark cave. Your last memories were of being snatched from the land of Tarna by some mysterious force. Where have you ended up this time? You are a hero in a strange land, surrounded by strange people and stranger creatures.
Will you take up the path of Fighter, Wizard, or Thief? The game begins with you in a strange cave, from which you must make your escape. Once you are outside, the true quest begins: who brought you here, and why? The land of Mordavia is fraught with all manner of dangers, be it living or dead.
Something is obviously amiss.
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