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Considered to be a last resort tactic, the knife does very little damage and has dangerously small reach. Because of its low effectiveness, it is usually best for the player to just run or attempt to avoid the enemy rather than combat it. Billy comes with a knife equipped, while Rebecca does not. Although there's another knife that can be found in the game.

Rebecca and Billy have a different animation set for using the knife, however the effectiveness is largely identical all the same. While the Samurai Edge is generally regarded as a rather efficient weapon in the series, in Zero at least Rebecca's pistol is about on par with the handguns of the previous games and doesn't hold any special properties. Its fire rate is slower than previous iterations of the weapon and its overall damage output is moderate at best.

As with all handguns it's most suitable for the lesser enemies of the game, such as zombies in particular. It can eventually be fitted with a scope that introduces the chance for it to score a critical hit. Billy's own military handgun that he stole from the military police that were escorting him to his execution.

Its fire rate is the same as the Samurai Edge, although it's slightly more powerful and has a chance to score a critical hit from the outset. A scope can be fitted to Billy's handgun as well, which further increases its chances of a critical hit and also provides a boost to its fire rate. The first available shotgun of the game. Unlike most Resident Evil shotguns, however, this one can only hold up to two shells at a time.

It is a powerful weapon all the same and is vital for beating the Scorpion on the train. An alternative to the Hunting Gun. Once this has been found the Hunting Gun is then made to be virtually redundant due to this weapon's much larger ammo count. As versatile as ever, the Grenade Launcher is a powerful weapon that is ideal for boss battles, and can equip a small variety of grenade types.

The requisite magnum for Zero is a It is the most powerful weapon in the game, with it being able to kill nearly all common enemies with a single shot, and is a great contender for boss fights. Its one drawback is ammunition is extremely scarce. When wielded by Rebecca the weapon undergoes a decrease in its firing rate due to Rebecca's inability to handle the recoil. However Billy can more efficiently withstand the recoil and can thusly fire it faster. The game's one and only throwing weapon.

Molotovs are primarily useful for fending off the leech zombies, however it has a noticeable animation windup whence thrown and can be difficult to accurately throw it to where the player wants.

While molotovs can sometimes be found as is, they more commonly require the player to build them themselves by combining an empty bottle with a gas tank. Slow and sluggish in movement, but dangerous up close, zombies are durable enough against gunfire that they can prove to be extremely dangerous even just in small numbers, especially due to the typically claustrophobic environments.

When encountered on their own, however, zombies can be dispatched relatively easy so long as the player has enough ammunition to spare. As per usual, zombies are best dealt with the pistol or sometimes the shotgun, which can kill a zombie with a single shot if the player aims directly at its head once close enough, or can at least reduce the zombie to a literal crawl by destroying its legs.

Zombies attack by grabbing and biting the player when close, but will also puke out acid instead if they can't quite reach the player. Some zombies will be encountered lying on the ground, seemingly pretending to be dead, and will grab at a character's leg should the player get close enough.

However, the leg bite does little damage and will always result in the character killing the zombie with a single stomp or kick. Alongside regular zombies, some sort of iteration surrounding infected dogs have persisted across nearly every Resident Evil game to date. Starting at the beginning, so to speak, the Cerberus Dogs of Resident Evil Zero are infected Doberman breeds, purposely engineered to be a form of B. Cerberus dogs retain the same agility and tenacity as a regular dog, though with a massive increase in aggressiveness, brutality, and stamina.

Like zombies, Cerberus dogs are best left for lesser weaponry like the pistols and shotguns. Running past is always an option as well, as both Rebecca and Billy are just ever so slightly faster than the canines.

However their attacks can sometimes cover just enough distance to close the gap and catch the player character. Unlike other games in the series, there are only four dogs the player will encounter throughout the game, all of which are located in the beginning Ecliptic Express section. As always, crows prove to be more of a nuisance than a genuine threat. They do minimal damage and can often be killed with a single bullet; their numbers are always many, however.

Sometimes a shotgun blast might be worth it to take a pack down, but otherwise they're best just ignored. They only have one attack by way of pecking at the player, which while does little damage will keep the player stuck in a short animation of trying to wave them off.

Somewhat similar to crows, bats also function more so to harass than pose any serious threat. In fact bats are even less threatening than the crows as their attacks don't force the player into a prolonged animation of waving them away. Another minor enemy, most prominently featured in the beginning train section.

Leechs pose little threat overall and can be killed merely by the character walking over them. Though should they latch on to the player, they'll have to wait through an animation showing the character shoving them off. Giant, hairy spiders, the Web Spinners of Resident Evil 0 appear only briefly within the underground levels of the Training Facility. Always encountered in groups, they can crawl along walls like any other spider, and will often try to charge forward and bite players when given the opportunity.

However, their greatest weapon is their poison spit, which they will routinely spray; it has a fairly long reach of attack and has a high chance of poisoning the player, though the base damage it inflicts isn't quite as alarming. Web Spinners have surprisingly tough hides and are most susceptible to the Grenade Launcher - specifically when equipped with flame rounds.

They will also often strafe once they've been shot and attempt to counter the player as such. If a Web Spinner is killed with its sack intact, a large multitude of baby spiders will seep out of the corpse and attack the player. Though their damage is even less than that of a crow and should the player leave the area, they will return to find them all gone.

Eliminators are an infected breed of monkeys that are exceptionally fast and agile, somewhat akin to Hunters. However they are also rather small to boot, so should they happen to get close enough the player must then aim downwards to get a shot. Their main two attacks are to rapidly slash at the player when close, and to leap through the air and slash from afar. They are still vulnerable amidst their leaping animation, however, providing the player with an opportunity to show them down if they can react fast enough.

Eliminators are rarely encountered alone, and if a group of two to three swarms the player they can prove to be highly difficult to escape without taking damage. Despite their small size they're still rather sturdy. Re:Verse will apparently require its own download and launcher that will be separate from Resident Evil Village , however, meaning that if you choose not to install it, the file size of Village alone should be about 35GB.

Again, it's worth stressing that this required space could fluctuate depending on the platform that you might be looking to play Resident Evil Village on. That being said, whether or not next-gen versions on Xbox Series X , Xbox Series S , and PlayStation 5 will be drastically different remains to be seen.

Fortunately, we don't have a whole lot longer to find out how large Resident Evil Village will be for sure. Size Downloads 1 today. MD5 Hash a6ed0ee1bcabf50a. Embed Button. Embed Widget. Download now. Post a comment. Sign in or join with:. Spoilers in the end of the review, I will let you know. Resident Evil Zero was the first game in the saga that I played and is to date one of my favorites, starting with the new modality of introducing two playable characters and how you interact with them, the different locations where you play and of course their protagonists, Rebecca Chambers and Billy Coen seem to me one of the most underrated characters in the franchise and that personally more Rebecca are my favorites.

The only bad thing about the game, in my opinion, was that at times it felt a bit repetitive and therefore boring, but this only on a few occasions, I also don't understand why they removed the trunks of objects since if it is very angry to be returning for objects you left on the floor.

Entering Spoilers!! As for the plot, I found it quite interesting , to put a mysterious man outside the train with a rather peculiar robe, it catches your attention and you want to know more, the story also explains why the Alpha team arrived at the mansion in search of of the Bravo and well throughout the game basically explains what and why things are happening, the zombies and the monsters that we encounter, we are shown that William Birkin and Albert Wesker are behind these things but soon it is revealed that the one who unleashed the infection was the founder of Umbrella, James Marcus, how the events of the story unfold, it seems to me that it was done well but neither expect the great story, it is simply a good plot, which he did perfectly It was connecting directly with the events of Resident Evil, seeing how Rebecca addresses the Spencer mansion.

In conclusion Resident Evil Zero is a great game of the series, a great challenge and a title with good playability, graphics and good history although at times it becomes quite flat. All the graphic improvements that came with the remake are also come in this title. However, I still don't like RE 0 completely. Resident evil backtracking : this game had moments of greatness , but falls short due to some fundamental flaws.

This game felt like a chore Resident evil backtracking : this game had moments of greatness , but falls short due to some fundamental flaws. This game felt like a chore to play from all the back tracking. The lack of a universal item box is a huge source of frustration. I spent at minimum 2 hours walking back and forth recollecting my items.

The majority of boss fights are comedic. Everything from zombie bats , centipedes and a scorpio. Where it is redeemable is the story, and enhanced charter design. Graphically it holds up remarkably well for it's time. If it wasnt a chore I'd recommend it , but this is only for die hard resident evil fans. Play Video. Resident Evil 0 - Announcement Trailer. Resident Evil 0 - Wesker Mode. Essential Links. By Metascore By user score.



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